Intelligence: Primary stat for spellcasters, and this is used to increase their MATK and MDEF. Total Healing = Base Item Healing Rate + įor more information on the subject, see Restoration Items. The calculation to see actual HP healed by healing item:.The calculation to see actual HP regenerated naturally with every 5 VIT is:.The calculation to see actual HP increased with every 1 VIT is:.Stun: -1% chance from being inflicted, decreases duration (exact value unknown).Mode Cold: reduces chance from being inflicted, decreases duration by 0.1s.Ignition: reduces chance from being inflicted, decreases duration by 0.1s.Freezing: reduces chance from being inflicted, decreases duration by 0.1s.Deadly Poison: -1% chance from being inflicted, decreases duration (exact value unknown).Poison: -1% chance from being inflicted, decreases duration (exact value unknown).Every 5 VIT: HP regeneration rate +1 (?).Each point of VIT provides the following: Vitality: This stat determines how much damage you can take in battle. Does not affect Cast Time or Cast Delay.More details can be found in the entry for ASPD discussion. It can take between 1 and 20 AGI to increase ASPD by 1. The actual ASPD calculation depends on AGI, DEX, ASPD potions and skills, the type of weapon you are using, and your job. Decreases Vacuum Extreme duration by 0.04s.Īgility: Increases your attack speed and chance of dodging.When using Guns, Instruments, Whips, and Bows, every 5 STR provides: Weapon ATK +0.5% (on base weapon damage only, and this bonus is forced neutral).When using Axes, Barehands, Books, Daggers, Katars, Knuckles, Maces or Spears, every 1 STR provides: Strength: This stat directly increases your physical damage, allowing you to deal damage even if you don't equip any weapons if you invest a sufficient amount of STR. ![]()
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